Added dynamic snowstorms, options in map and config for blizzard frequency/duration and ambiance volume controls to limit rain and snow to specific areas.
Added weather command which takes none, storm or blizzard as inputs.
Added decal importer for custom decal objects. Example in Bundles/Objects/Small/Decals/Test_Auto_Decal.
Added ability to translate EconInfo.json by appending language name e.g. EconInfo_Russian.json or adding an EconInfo.json file to your localization’s folder for example inside the Russian folder.
Added ability to translate keyboard names in /Shared/KeyCodes.dat.
Added PSA banner to menu which...
Added Socketwrench for removing tires. [ID 1507]
Added ability for ambiance volumes to override fog settings.
Tweaked top and bottom of vehicle to count as valid exit points.
Tweaked to prevent building inside teleporter chamber.
Fixed buildables attached to vehicles preventing exit.
Fixed to prevent entering vehicles whose exits are blocked.
Fixed logging out of server while in blocked vehicle.
Fixed raining inside Neuschwanstein...
Added Secrets of Neuschwanstein easter egg.
Added Prison Warden’s Key and ability to lock and unlock cell doors.
Added German versions of emergency vehicles.
Added support for guns with multiple calibers.
Added option for certain areas to have a higher max number of zombies.
Tweaked Berlin to have a higher max number of zombies to be more lifelike.
Tweaked Augewehr, Nightraider and Fusilaut to take both ranger and military ammunition.
Tweaked Syndicate to look more serious.
The new Germany map is finally here and available to play under the Official maps tab!
Germany is a new large sandbox survival map trying out several gameplay twists. It’s more vertically oriented than any previous map with medium cliffs in the East blending into towering mountains in the West. It’s more spaced out than Russia and has increased military presence similar to Washington including Coalition encampments. For the first time the military is using a mix of Military and Ranger grade weaponry. It also makes use of the features I’ve been adding...
Next Friday 07/07/17 marks Unturned’s 3rd year on Steam! I can’t believe it’s been so long already. The time has just flown by, I’ve loved every second of it, and I’m excited to continue working on Unturned in the years to come.
As part of the event Unturned will finally be transitioning out of early access, and to celebrate it will be accompanied by the 188.8.131.52 update containing the new map I’ve been working on these past months!
(Spoiler warning!) Click below to watch the trailer for 184.108.40.206:
New Map Trailer
Everything in the new map is coming together. Next up the polishing steps such as lighting, balance adjustments, story notes, etc!
Added achievement for defeating the magma zombie boss.
Added per-navmesh zombie difficulty option.
Added nav clip volume for helping zombies navigate complex areas.
Tweaked Hawaii gyrocopter to only be craftable on Hawaii.
Tweaked HMG rounds to deal explosive splash damage.
The community team which created Hawaii has been hard at work on an expansion to the map with tons of new content and locations to discover! It’s now available to play and includes 30+ new quests.
Added Hawaii Expansion.
Added 7 new cosmetics/skins to the Hawaii Mystery Box.
Added gameplay config for min/max drops from normal, mega and boss zombies.
Added emission multiplier to effect volumes.
Added ability to delete groups. Leaving requires a new owner or only...
Added Empire. [ID 1481]
Added Empire Magazine. [ID 1483]
Added Devil’s Bane. [ID 1484]
Added Devil’s Bane Magazine. [ID 1485]
Added Luger Magazine. [ID 1487]
Added landmarks quality graphics option.
Added teleport NPC reward type to move player to specific spawnpoint in level.
Added crouch as a NPC pose option as well as Pose_Lean, Pose_Pitch and Pose_Head_Offset options.
Added invulnerable and explosion proof tags for destructible objects.
Added new guns and melees to skin source files....
Two new guns planned for the new map were finished this week and can now be found in airdrops. The MP40 is an antique SMG bridging the gap between carbines and assault rifles which will be improved upon in another upcoming gun, and the Determinator is a shotgun revolver with longer range but requiring better aim.
Added MP40. [ID 1477]
Added MP40 magazine. [ID 1479]
Added Determinator. [ID 1480]
Added Jackhammer to mining locations. [ID 1475]
Added Luger to care packages. [ID 1476]
Improved area selecting to work with shift expand selection.
Improved multiselect enum dropdowns to highlight selected flags.
Fixed tire/battery spawn chance working opposite of intended.
Fixed to allow sprinting in shallow water.
Fixed launch preferences getting overwritten by some updates.
Fixed server incorrectly sending large buildable packets.
All of the objects, nature assets and vehicles on my to-do list for the new map are now done! Though a few more are bound to come up as I go I think there’s a lot of exciting stuff including suggestions going back several maps. The next step is creating the level itself: from the landscape to the decorations, spawns, lighting, etc.
I’d hoped to have some new content this update for you but ran out of time, so my goal is to work on some of the new items to release ahead...
Added Top Gun quest for Andy on the Liberator.
Added Fighter Jet. [ID 140]
Added Fighter Pilot Outfit. [IDs 1472-1474]
Added assets for waterfalls, simple example in Devtest4.
Added effect volumes to devkit for placing particle effects.
Added lock handles option to selection tool.
Added ability to spawn objects/types by E hotkey in devkit.
Added search fields to landscape and foliage filtered browsers.
Added hang gliders.
Added war boat, skipper and scrounger vehicles.
Added deadzone to Hawaii.
Added option to preferences to disable bloom lens dirt.
Improved volcano area on Hawaii.
Improved to log asset capitalization differences to errors.
Tweaked hovercraft skirt, turn radius.
Tweaked seaplane bumper size.
Fixed placing storage on drowned vehicles about to despawn.
Fixed to properly cleanup buildables on vehicle when despawned.
Hawaii is Unturned’s first Curated map and now available in-game!
It’s been built from the ground up by the following community workshop creators:
Justin “Gamez2much” Morton
Terran “Spyjack” Orion
Alex “Rainz2much” Stoyanov
Amanda “Mooki2much” Hubler
If you are enjoying the map and would like to support them consider checking out the new Hawaii Mystery Box!
We’re trying something a bit different - this past week I’ve been involved cleaning up and fixing the map, but the continued development remains in their hands (although...
Edit: There’s been an overwhelming number of submissions, so many so that the e-mail server has been up and down! I’ve started accepting winners, but it’s too many for me to individually parse through. The contest will continue through the next update with more info on a better submission process then.
Are you a survivor with an eye for photography? You’re in luck - this week we’re running a contest to update Unturned’s loading screens! If your screenshot is selected it will be used in the background art and you’ll win a special in-game item!
All vehicles now spawn with a battery. The battery charges while the engine is running, and drains down if the headlights/siren are left on with the engine off. If the battery runs out while driving the horn, headlights, taillights and sirens will stop working. If the battery is dead when entering the vehicle the ignition will not function. You can remove the battery in the vehicle context menu, and add one by using a replacement found at mechanics/gas stations.
Caltrops and weaponry now damage most wheeled vehicles’ tires. Handling is significantly impacted by lack of wheels, but...
Added mesh/tree/object painting brush to foliage tool.
Added sea level water volume option to disable puddles underneath.
Added water volume type option for dirty/salty/clean refills.
Added option to preview affected coordinates to landscape tool.
Added foliage volume options to block specific foliage types.
Improved landscape tool to use inspector and support config undo/redo.
Improved to cull large water volume surfaces as multiple tiles.
Improved multiple/single enum inspector, added InspectableEnum attribute.
Updated to Steamworks 1.39.
Valve have confirmed they’re working on fixing it for the next Steam update, however there isn’t a solid release date for that yet. In the meantime a temporary workaround is to dequip your skins and cosmetics.
Added water volumes to devkit. [Demos in Devtest4]
Added selection tool options menu.
Added tooltips to devkit.
Added kill volumes to devkit.
Added basis for gamemode mods.
Improved PEI materials/boulders to more closely match reality.
The first community-created mystery box is now dropping as the January 2017 Workshop Crate #1! All of the contents were voted on in the curated workshop, and are the first time you can get mythical variants of workshop items!
To open a workshop crate you will need the associated workshop key available from the stockpile. This is because the sales of the special key are split with the creators of the items in the crate. Future non-workshop mystery boxes will continue to use the normal mystery box key, however.
For anyone who worked...
Added Scalar to airdrops. [IDs 1447-1449]
Added vehicle perspective option which limits third person to vehicles only.
Fixed precision building mode sometimes getting scrambled when moving large numbers of objects between tiles.
Fixed to remove grass under bases again. [Forgot to add this feature to the new system last week!]
Fixed to pad...
Unturned has been nominated for the “I Thought This Game Was Cool Before It Won An Award” award alongside Starbound, Euro Truck Simulator 2, Stardew Valley and Paladins!
Edit: Voting for this award has now closed. Congratulations to the developers of Euro Truck Simulator 2 for winning the award!
Huge thanks to everyone who voted for Unturned in the nominations and this final round, I never imagined Unturned would be in the running for an award so this is absolutely mind blowing! Regardless of whether or not we win the award, I’m...
The improved BattlEye security this update has made it harder for cheaters to break into the game, but it’s also had the unexpected side effect of blocking the Steam overlay due to the order in which Unity starts up the game. Unfortunately this means it can’t be fixed from within Unturned itself in a patch, but we’ve come up with a few ideas and hope to have it working properly again for the next update.
Edit: This has been fixed in the 220.127.116.11 patch.
Russia has frozen over for...
There was a very confusing bug in multiplayer after the update came out where your character would bounce up/down while playing on a server, so I reverted the update while hunting it down. Unfortunately I didn’t run into it while testing because of an option I had enabled on my server. It turned out that due to the bayonet fix the input packet was getting corrupted such that the server thought you were holding the jump key, so your player was rubberbanding to match the server’s bunnyhops! :)
Added Earpiece. [ID 1446]
Added devkit save window.
Added devkit object inspector.
Added devkit asset browser.
Added base functionality to devkit selection/transform tool.
Added devkit undo/redo transactions window.
Added per-server instance maps/bundles folders for limited server hosts.
Tweaked BattlEye ban alerts to show in chat.
Tweaked transparent object sorting to change based on water and camera position.
Tweaked scoped recoil reduction lower.
Added Walkie Talkie. [ID 1445]
Added ability to pop out editor windows and keep in fullscreen.
Added new upgraded translation system.
Added basic visuals for selection and terrain brush tools.
Added new undo/redo system to the devkit.
Accepted 9 new curated workshop items.
Improved editor to save default window layout and menu for saving/loading.
Improved debug lines intersecting objects to darken and checkerboard.
Tweaked command line to forward terminal commands.
Added graphics option to enable SMAA.
Added ability to pose/mirror mannequins.
Added ability to delete cosmetics/skins.
Accepted a few new curated workshop items.
Updated from Unity 5.2.5f1 to 5.4.0p4.
Improved every single light to use emissive textures rather than halos.
Improved server info to list names of workshop files installed.
Improved server info screen to show config changes.
Improved nightvision glow to enable/disable.
Improved taclaser/rangefinder to work in 3rd person.
Added new server info screen when connecting.
Added ability to rotate items in display storage.
Added graphics options to enable/disable ragdolls and debris.
Added config options for remaining gamemode differences.
Added craftable sandwiches for all meats/fishes. [IDs 1398-1407]
Added Mannequins. [IDs 1408-1409]
Added Plaques. [IDs 1410-1413]
Fixed potential cause of storage stuck in “busy” state.
Added HMG to Hind and HMG Box. [ID 1395]
Added Ghillie Netting. [IDs 1396-1397]
Added support for server plugins to request client to view URL.
Added guide for creating community updates.
Improved wheeled vehicle audio.
Improved objects to save by file name rather than ID.
Tweaked several more actions/sounds to attract zombies.
Tweaked generator/fire/drill noises to be less annoying.
Tweaked bans to apply by IP as well as steam ID if the...
The map you’ve all been waiting for is finally here - Russia is now available to play!
Russia is Unturned’s new largest map clocking in at 4x the size of PEI/Washington/Yukon giving you tons of room for bases and exploration, and through its tiered loot progression provides an interesting blend between survival and combat. Many of the new gameplay features from the past couple months have been designed with this map in mind as well, for example the best items are hidden away in the new radioactive deadzones giving reason to loot the...
Added landmark LODs for most large objects.
Added automatic landmark LODs for trees.
Added landmark draw distance option.
Added region complexity to visibility menu in editor.
Added config options for losses from combat vs environment deaths.
Added buttons to enable/disable skins and mythics in-game.
Added new faces and wheel of emotions to gestures menu.
Added new hair and beard styles.
Added smoothed camera mode. [Default F5]
Accepted several new curated workshop items.
Russian survivors have recovered a key military storage depot housing a huge arsenal of Russia’s finest weapons, and have begun shipping them out to share with the Coalition. This week the full arsenal of newly uncovered weapons is deployed in Coalition airdrops!
Added Augewehr. [ID 1362]
Added Fusilaut. [ID 1375]
Added Nightraider. [ID 1377]
Added Hell’s Fury. [ID 1364]
Added Hell’s Fury Drum. [ID 1365]
Added Ekho. [ID 1382]
Added Ekho Magazine. [ID 1384]
Russian survivors have recovered a key military storage depot housing a huge arsenal of Russia’s finest weapons, and have begun shipping them out to share with the Coalition. Starting today Coalition airdrops now contain the first half of these newly uncovered weapons! Next week the second half should be ready for deployment.
Added Teklowvka. [ID 1360]
Added Teklowvka Magazine. [ID 1361]
Added Vonya. [ID 1366]
Added Vonya Magazine. [ID 1368]
Added Bulldog. [ID 1369]
Added Bulldog Magazine....
Added acid spitter zombie.
Added supply airdrops.
Added ability to repair bases with blowtorch.
Added Friendly/Hostile Sentry. [IDs 1372-1373]
Improved fuel to store liters rather than refills.
Improved vehicle info to show health.
Tweaked bullets to travel instantly in easy mode.
Tweaked dirty water infection higher again now that it can be purified.
Tweaked Flanker zombie to be slightly more challenging.
Fixed chest hits to combine shirt/vest...
At least 5 new guns have silently been added to Unturned in last fridays update. Nelson has been actively working on a large size Russian map as confirmed in his AMA on Reddit.
Of course a new map means new items and weapons, but we did not expect any of this to end up hidden in our game this soon before the new Russian map release. Which reportedly is in a month or two.
Other than the screenshot above of one of the new tanks introduced in...
The zombies have got some new abilities! Keep an eye out for the Flanker zombies which can stealthily attack you from behind, and the Burner zombies which explode in a burst of flames spreading to other zombies. The Mega zombie has also realized he’s strong enough to tear concrete right out of the ground for use as a projectile - so you’re no longer safe just out of reach! Mind you this is only the beginning…
Added purple “Flanker” zombie.
Added orange “Burner” zombie.
Today marks 2 years since Unturned launched on Steam! To celebrate this anyone who plays will get dropped the Anniversary Gift Bag which contains a bunch of party hats and a new mythical.
It’s been a lot of fun working on the game this whole time. I hope you’ve enjoyed playing it! Thank you for all your support, and I’m looking forward to more awesome updates! :)
Added Anniversary Gift Bag.
Added queue for getting into full servers and “Queue_Size” command. [Default 8]
Added config options for full...
Added Paintball Gun. [ID 1337]
Added Paintball Hoppers. [IDs 1339-1344]
Added Farm Plot. [ID 1345]
Added Flashbang. [ID 1346]
Added Minnow, Goldfish and Bass. [IDs 1347-1352]
Added Stealy Wheely Automobiley. [ID 1353]
Added ability to lock vehicles and vehicle context menu.
Added casting strength to fishing which affects time to catch item.
Added “Spy” command to see from a player’s perspective.
Added config option for spawned quality values and bullet rarity.
Added “critical” recipe ingredients to hide...
Yes - you can finally drive the tanks found around PEI and Washington! On PEI you can find a tank at Confederation Bridge, or at the destroyed tunnels on Washington. If you manage to loot some tank shells you can use the tank’s turret, but keep an eye out, as you’re very exposed in the gunner’s seat! Tank missiles are similar to rockets, but travel faster and drop less. The new turret system is also very generic for modders, so features like rear-facing guns on a biplane or missiles on an attack helicopter are...
Added Gasmask. [ID 1270]
Added Radiation Filter. [ID 1271]
Added wall-mounted Flares. [IDs 1272-1277]
Added Wardrobes. [IDs 1278-1281]
Added Umbrella. [ID 1282]
Added Cooler. [ID 1283]
Added Tables. [IDs 1284-1295]
Added Beach Chair. [ID 1296]
Added Weak, Bulletproof and Oneway Glass. [IDs 1297-1299]
Added streamer mode option.
Added example structure to sources.
Accepted 12 new Curated Workshop items.
Improved character movement to slide down steep surfaces.
Scope sway, bullet drop and bullet travel time have been added! You can steady your scope by holding your sprint key. Dedicated snipers now have slightly longer range with a faster muzzle velocity than all other weapons, and their stats have been adjusted to prevent quickscoping while allowing you to track the bullet through the air to adjust for drop.
Suppressors slightly decrease muzzle velocity causing a bit more bullet drop, but even more so with internally suppressed weapons. By default all guns will use the default ballistic values with Ballistic_Travel set to 10.0,...
You can now defend your base while offline! The sentry turret will keep a watchful eye out as long as it receives power and ammunition, and if it spots a hostile player or zombie it will begin peppering them with gunfire. It will not shoot people in your group or handcuffed survivors, and will suspiciously track enemies with their hands up.
Similarly to the weapon rack you can mount a firearm in the turret’s clamp to arm it. This means the turret is more effective with better weaponry, and makes the light machine guns...
Added Remote Detonator. [ID 1240]
Added Breaching Charge. [ID 1241]
Added Makeshift Grenade. [ID 1242]
Added Hide_Admins command.
Improved hitmarkers to show where exactly the shots landed.
Improved several destructible objects break effects.
Improved tree meshes and foliage shading.
Improved non-grass foliage to also blow in the wind.
Improved player/vehicle/animal snapshots to use less bandwidth.
Improved vector3 compression accuracy in large multiplayer maps.
Tweaked explosive crafting recipes and damage.
Added destruction to more objects and upgraded several existing ones.
Added new road system and associated editor tools.
Added new terrain material low/high quality editor tools.
Added noise option for terrain brushes.
Added dithered height transition option for material baking.
Added object scaling tool to editor.
Added controls for ascending/descending camera.
Added localization key for map names.
Improved editor materials, details, road, resources options display.
Improved object undo/redo to apply group changes and store more steps....
Added environmental destruction. [More info in full post!]
Added facepalm and rest gestures.
Added Gold server list. [More info in full post!]
Added separate column for map on server list.
Added per-map sun rays options.
Improved appearance of most impact/damage/breaking particle effects.
Improved tree/object/animal drops to use spawn tables.
Improved player/vehicle update grouping on server.
Improved performance of several object/buildable updates.
Tweaked viewmodel to tilt when spinning.
Added new completely overhauled spawn system! [Important info for modders in full post]
Added indictators when dying from food/water/infection/oxygen.
Added repair/salvage blueprints to many melee/clothing items.
Added option for hold/toggle leaning.
Added config option for skills/inventory lost on death.
Added objects for crops rather than terrain details.
Accepted 13 new Curated Workshop items.
Improved claim flag/safezone radiator to show claimed/safe areas.
Improved ammo crafting to use emptiest first.
Improved crafting menu to sort...
Added Industrial Generator. [ID 1230]
Added Flags. [IDs 1231-1234]
Added Doubledoors. [IDs 1235-1238]
Added building interior culling. [More info in full post!]
Added outlines of powered areas when placing powered buildables.
Added per-map rain frequency/duration multipliers.
Added delay parameter to shutdown command and alert when nearing shutdown.
Added option to play warning timer sound before Arena start.
Added footstep option for road terrain material.
Added ResetConfig command to restore defaults for current mode.
Added Water Tank. [ID 1228]
Added Fuel Tank. [ID 1229]
Added Hot Mystery Box with 4 new mythical effects.
Added 21 new playtime drop cosmetics.
Added 14 new playtime drop skin patterns.
Added context action for quickly stripping attachments.
Added context action for crafting bandages.
Added context action for converting plants into seeds.
Added context action for wearing clothing.
Added basic interactable object documentation.
Improved fuel/water cans to allow taking/removing from...
Added localization comparison tool available under the workshop menu.
Added progress bar when looking at water/fuel storage.
Added capacity to fuel/water sources on the map.
Added Washington Arena map.
Added tanktrap. [ID 1227]
Added server filters for plugins and cheats. [More info in full post!]
Added option to disable zombie stunning.
Added options for object/resource reset frequency.
Added per-resource respawn time.
Added refresh/back buttons to error log tool.
Improved item context...
Added brick buildables. [IDs 1210-1218]
Added oil derrick. [ID 1219]
Added metal rack/trophy case. [IDs 1220-1221]
Added cagelight. [ID 1222]
Added shutters. [IDs 1223-1226]
Added food/water/health/virus to player config.
Added a few new Curated Workshop items.
Improved UI to cache item icons that don’t change.
Improved doors/windows/gates to rotate based on your position.
Improved ladders to snap you to the center and prevent climbing sides.
Improved asset loading time spacing.