Added mesh/tree/object painting brush to foliage tool.
Added sea level water volume option to disable puddles underneath.
Added water volume type option for dirty/salty/clean refills.
Added option to preview affected coordinates to landscape tool.
Added foliage volume options to block specific foliage types.
Improved landscape tool to use inspector and support config undo/redo.
Improved to cull large water volume surfaces as multiple tiles.
Improved multiple/single enum inspector, added InspectableEnum attribute.
Updated to Steamworks 1.39.
Updated to Unity 5.5.1f1.
Tweaked equipped Steam items to show a gear icon.
Tweaked to ignore econ ticket until fixed.
Fixed several missing example object bundles.
Fixed potential problem loading game mode.
Fixed level to save objects by GUID.
You can use this to quickly mass-place objects like pebbles, grass, trees and boulders. For example you could paint some pebbles onto the ground around a crash site, or boulder objects onto a cliffside like in the Russia map. Check out painting the Boulders_00_Collection for an example of that. Hold shift to erase painted details, or control to erase only the selected asset/collection.