Added Jackhammer to mining locations. [ID 1475]
Added Luger to care packages. [ID 1476]
Improved area selecting to work with shift expand selection.
Improved multiselect enum dropdowns to highlight selected flags.
Fixed tire/battery spawn chance working opposite of intended.
Fixed to allow sprinting in shallow water.
Fixed launch preferences getting overwritten by some updates.
Fixed server incorrectly sending large buildable packets.
Fixed not granting quest note rewards clientside.
Fixed some curated objects still showing with Object_Browser.Show_Curated_Objects set to false.
Fixed area selecting flick of the mouse wrong size and items behind camera.
Fixed area select to respect selection mask.
Fixed resetting devkit search scroll between searches.
This week the map started properly taking shape with the rough landscape in place and the planned locations in their final spots, though a few new ideas have come to mind I’d like to work on soon. A couple places are somewhat detailed, this being one of the less spoilery ones:
Over the next week I’ll be polishing/finalizing the landscape with materials, foliage, trees, boulders, erosion, etc and continuing to detail the locations themselves.