Added Empire. [ID 1481]
Added Empire Magazine. [ID 1483]
Added Devil’s Bane. [ID 1484]
Added Devil’s Bane Magazine. [ID 1485]
Added Luger Magazine. [ID 1487]
Added landmarks quality graphics option.
Added teleport NPC reward type to move player to specific spawnpoint in level.
Added crouch as a NPC pose option as well as Pose_Lean, Pose_Pitch and Pose_Head_Offset options.
Added invulnerable and explosion proof tags for destructible objects.
Added new guns and melees to skin source files.
Tweaked foundation height shorter.
Tweaked forageable resources to support spawn tables.
Fixed misaligned glass in Seattle fire station window.
Fixed satellite image for maps taller than 256m.
Fixed sound effect pitch deviation to scale with pitch.
Fixed incorrectly colored upstairs walls in house_3.
Flooded portion of town beginning to develop overgrowth
This week I finished detailing the environment and made tons of progress on filling in the some of the most time consuming locations: towns and cities. In the coming week I’ll finish up the remaining work in the big city and move onto detailing the smaller locations.